SWTOR Sith Sorcerer Talents Guide

In this SWTOR Sith Sorcerer talents guide, we will be looking at each of the three Sith Sorcerer skill trees in depth.

This guide is broken down by talent tree in order to keep the length manageable. On this page, you will discover the general overview of the purpose of each of the three skill trees. If you want to jump right to the talent-by-talent breakdown of each tree (including its usefulness or lack thereof in PvP, PvE, and leveling), you can use the links right here:

I know that technically it is called the “Skill Tree” in game, but throughout this guide I will refer to individual items from the tree as talents. This is for clarity purposes.

In game, you allot skill points instead of talent points (in order to seem different from that “other game”) but if you refer to individual items from the skill tree as “skills”, it creates a lot of confusion as players consider the term “abilities” and “skills” interchangeable (as they should, because they are).

With that out of the way, let’s take a look at the specific SWTOR Sith Sorcerer skill trees:

SWTOR Sith Sorcerer Skill Trees Guide: Corruption

Corruption is the healing talent tree for the Sith Sorcerer. As a Sith Sorcerer, you only start with two native heals: Dark Infusion and Dark Heal. Dark Heal is terrible inefficient, and Dark Infusion has an incredibly slow cast time.

As a result, while the Sith Sorcerer has some native healing abilities, you need talents from the Corruption skill tree in order to become a viable healer. You unlock three new healing spells through talents, a talent which helps restore Force, and more talents which make Dark Infusion a much faster heal.

Some of these can be grabbed very early in the tree. For example, you can go 13 points into Corruption and pick up Resurgence and Force Bending. This gives you a weak instant heal as well as decreases the cast time of Dark Infusion to a very fast 1.5 seconds. This can be useful in PvP as mentioned in our Sith Sorcerer Builds section.

However, the vast majority of healers will want to spec fully into Corruption. You need to go 31 points into Corruption to get your area of effect heal, and you also need to go deep into Corruption in order to pick up Force Surge, which is a key skill point for regenerating Force (Corruption-specced Sorcerers can quickly become Force-starved).

For a talent-by-talent breakdown of this skill tree, check out our SWTOR Corruption Skill Tree Guide.

SWTOR Sith Sorcerer Talents Guide – Lightning

Lightning is a DPS-oriented talent tree which is unique to the Sith Sorcerer. While its initial skill points are part of nearly every viable Sith Sorcerer build, its later talents focus on building the Sith Sorcerer into a casting DPS class.

There are a variety of talents which increases the damage of its base abilities, but in particular the Lightning Tree focuses a lot on abilities with activation times. This makes Lightning Sorcerers particularly immobile as you have to stand still to channel Crushing Mind, Thundering Blast, and Lightning Strike.

Since you have to stand still to max out your damage with this class, at first glance it may seem like this is the PvE talent tree. This is not necessarily the case, because not only does Madness rival if not surpass this spec for PvE DPS, there are also two very powerful talents in this tree for PvP – particularly in Huttball.

The strength of these PvP talents makes Lightning a viable spec when played well in PvP. It also gives you the option for a hybrid Lightning/Madness spec which focuses on crowd control in particular rather than damage or healing.

For a talent-by-talent breakdown of this skill tree, check out our SWTOR Lightning Skill Tree Guide.

SWTOR Sith Sorcerer Talent Guide – Madness

Madness is the shared talent tree between the Sith Sorcerer and the Sith Assassin. While technically shared, some of the talents in this tree are modified to suit the Sith Sorcerer and Sith Assassin, depending on which class you pick.

The Madness talent tree focuses on damage dealing. It is a much more mobile tree than the Lightning tree, as you never have to cast any abilities which have an activation time. Affliction, Death Field, and Crushing Darkness (with Wrath up, a Madness talent) are instant abilities, and your main “casted” ability with this tree is Force Lightning.

Since Force Lightning is channeled and deals damage instantly, you never have to stay put for a set amount of time. If the situation allows, you can stand there and channel away, and if you have to move, you can do so with no penalty. If your abilities are getting pushed back, you just lose Force, not damage, as Madness removes the cooldown from Force Lightning.

For this reason, I consider Madness to be the superior talent tree for PvP if your goal is to focus entirely on damage. You can build hybrid Corruption/Madness specs and Lightning/Madness specs for specific Warzones.

Additionally, from testing (hard with no combat log), it seems like Madness/Lightning hybrid specs also deal more damage than full Lightning specs, though Madness/Lightning hybrids can run out of Force during very long encounters, whereas Lightning players should never run out of Force.

For a talent-by-talent breakdown of this skill tree, check out our SWTOR Madness Skill Tree Guide.

SWTOR Sith Sorcerer Talents Guide – Conclusion

As you can see, the Sith Sorcerer has three excellent skill trees available to it, one which focuses on healing, one which focuses on casted damage, and a third which focuses on mobile damage. All of these skill trees are viable in both PvE and PvP, and there are a variety of hybrid specs blending 2 trees which can be quite effective as well.

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